I worked on Word Travel, the predecessor to Word Life, where I took charge of all artistic and UI/UIX decisions for the game. This was the first prototype where I was responsible for the complete design and execution of the game's visual identity. It also marked my first experience using Unity, as I personally implemented the interface within the tool. This project served as a crucial learning experience for the success of Word Life.

YEAR: 2018

CLIENT: Socialpoint

TOOLS:

GAMEPLAY

UI ASSETS

GAME FEATURES

MARKETING