I worked on Word Life from the ground up and performed several tasks akin to those of an art director. I determined the game’s style and oversaw all artistic and UI/UIX decisions. While producing most of the art (mainly UI), I provided feedback to the FX department and managed outsourced artwork. Additionally, I implemented the interface directly in Unity with the support of the development team. This project is one I’m particularly proud of, as it enjoyed significant success for a considerable time at Socialpoint.